Game Co. Analysis
Developed insight for the gaming industry with fictitious data collected from 1980-2016. Excel tools were used to understand how new games, based on genre, publisher and region, performed on the market. The data is also used to build a budget for 2017 to distribute among the three regions within this dataset.
Project Overview ------------------------------------------------------------------------------------------------------------------------------------------------------------
Data
Video game data was provided by CareerFoundry Data Analytics Course.
Data was taken from VGChartz
Tools
​Excel, Powerpoint
Objective
​Perform descriptive analysis on the video game data to gain insight on performance of various video games.
Skills
Data cleaning, Exploratory Data,
Grouping Data (pivot tables), Descriptive analysis, Statistical Analysis, Excel Visualizations, Storytelling, Presenting results.
-------------------------------------------------------------------------- Process -------------
Data Exploration
Data Profiling
Data Cleaning
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Grouping Data
Creating pivot tables
Calculating fields
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Descriptive Data
Central Tendency (mean/median/mode)
Interquartile Range (IQR)
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Data Visualization
Bar & Column Charts
Box & Whisker Plots
Scatterplots
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Presentation
Utilizing PowerpPoint to present summarized data.

--------------------------------------------- Analysis -----------------------------------------
Growth and Decay
Using the last 5 years of Game Co. data, I am able to determine where percentage of sales for North America (green), Europe (yellow) and Japan (red) fall. ​
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Sum of Sales
The sum of sales over the last 5 years shows that N. America and Europe are within $75 of each other while Japan generates the lowest sum.
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Genres in 5 years
Examining the genres available to the gaming community in the last 5 years it's clear to see the top genres have been Action and Shooters, with Role-Playing and Sports being close behind.
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Top Publishers in 2016
The top publisher of 2016 helped contributed to the popular genres.
2016 shared more popularity with Sports, Shooters, and Action genres. Most Sport genres sales were generated by Europe alone.
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Top Genres 2016
In the most recent year in gaming the top genres have been concluded at Action, Shooters, and Sports.​​


2016 Publisher Sales Shift
The sales sums within the regions begins to shift in 2016 allowing for a decision to be made for the 2017 budget. As N. Americas sale reach a plateau Europe's sales continue to increase with Ubisoft
Final Report -----------------------------------------------------------------------------
Project Reflections
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To build a marketing budget based on the best selling genres we had to examine the top genres between the three regions.
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N. America: In 2012-2014 the top genre was Action before switching to Shooters in 2015-2016.​
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Europe: In 2012-2015 the top genre was Action before switching to Sports in 2016.
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Japan: In 2012-2014 the top genre was Role-Playing before switching to Action in 2015-2016.
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To better understand where competing publishers are gaining and losing popularity we compared top publishers among regions. This allows for better marketing strategies to grow in the areas where other companies shrink.
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N. America: In 2012-2014 the top publisher was Activision.​
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Europe: In 2012-2013 the top publisher was Electronic Arts, switching to Ubisoft in 2014 before turning back to Electronic Arts 2015-2016.
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Japan: In 2012-2015 the top publisher was Nintendo, switching to Namco Bandai Games in 2016.
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In order to see the ebb and flow of the market we compared ​percentage sums among the regions to determine regional growth, decay, or stationarity.
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N. America: ​In 2012 their percentage was at 43% and slowly declined to 32% by 2016.
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Europe: In 2012 their percentage was at 33% and slowly increased to 38% by 2016.
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Japan: In 2012 their percentage was at 14% and slowly increased to only 19% by 2016.
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Take Away​
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Budgeting for 2017 will go to Europe as they have been steadily producing more revenue in the gaming industry through Electronic Arts publisher.​
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Europe has shown consistency with Sports, Shooters and Actions genres.
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